AI Insights · Timothy · October 2021
Top 5 Hidden Objects Games on Android in Colombia: Q3 2021
In Q3 2021, the top 5 hidden objects games on Android in Colombia showed varied performance in terms of downloads, revenue, and active users. Check out the highlights for each game.
In Q3 2021, the top 5 hidden objects games on Android in Colombia demonstrated diverse trends across downloads, revenue, and active users. Here’s a detailed look at the performance of each game based on Sensor Tower data.
June's Journey: Hidden Objects
Throughout the quarter, June's Journey experienced notable fluctuations in downloads and active users. Weekly downloads ranged from 1.5K to a peak of 58.9K, with a significant spike in mid-September reaching 39.1K. Active users saw a similar pattern, starting at around 96.4K and peaking at 134.9K in mid-July before settling down to approximately 95.8K by the end of September. Revenue increased steadily, starting at $140 and reaching $387 in the last week of the quarter.
Criminal Case
Criminal Case had a relatively stable performance in downloads and active users. Weekly downloads hovered between 2.7K and 5.6K, while active users remained consistent, starting at 37.5K and ending the quarter at about 29.4K. Revenue was minimal, with only a few dollars recorded sporadically throughout the quarter.
Find the Difference 1000+
Find the Difference 1000+ maintained a steady download rate, ranging from 2.4K to 3.9K weekly. Active users followed a similar trend, starting at 20.7K and gradually declining to 14.9K by the end of September. No significant revenue was recorded for this app during the quarter.
Find Out: Find Hidden Objects!
Find Out: Find Hidden Objects! showed a consistent download pattern, with weekly downloads fluctuating between 1.3K and 2.4K. Active users also remained stable, beginning at 10.5K and ending at 7.6K. The game generated minimal revenue, with a few dollars recorded intermittently.
Can You Spot It: Differences
Can You Spot It: Differences experienced varied weekly downloads, peaking at 6.1K in mid-July and dropping significantly towards the end of the quarter. Active users started at 11.5K and saw a decline to around 3.7K by late September. There was no notable revenue recorded for this game during the quarter.
For more detailed insights and data, visit Sensor Tower.